Exploring the relationship between peer loneliness, problematic videogame use, and cyberbullying victimisation in adolescence

Research Article

Exploring the relationship between peer loneliness, problematic videogame use, and cyberbullying victimisation in adolescence

DOI: 10.2989/17280583.2025.2477126
Author(s): Alberto Amadori Free University of Bozen-Bolzano, Italy , Giulia Prestera Free University of Bozen-Bolzano, Italy , Francesca Sangiuliano Intra Free University of Bozen-Bolzano, Italy , Livia Taverna Free University of Bozen-Bolzano, Italy , Caterina Primi University of Florence, Italy , Antonella Brighi Free University of Bozen-Bolzano, Italy

Abstract

Background: Adolescence, acknowledged as a transformative developmental phase marked by socio-emotional challenges, introduces an elevated susceptibility to loneliness. As adolescents are exposed to loneliness, they concurrently navigate the dynamic landscape of problematic videogame use, characterised by deleterious gaming patterns with consequential impacts across various life domains. Empirical evidence indicates a significant correlation between experiences of cyberbullying victimisation and heightened feelings of loneliness, particularly within the context of peer relationships during this developmental epoch.

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